Willchex builds what runs at 60fps in a browser tab — canvas renderers, WebGL scenes, Three.js worlds, and Phaser-powered game loops that feel responsive from the first frame.
It handles the unglamorous half of game dev too: collision detection, particle systems, sound cues, and scoring — the plumbing that makes play feel alive.
Built for iteration. Tune a game's feel, playtest it instantly, tune again.
Tell Willchex what you want built, in plain language. No boilerplate, no ceremony — just the outcome you're after.
Willchex breaks the goal into steps, writes the code, and runs a verify-repair loop — checking its own work and fixing what's broken before handing anything back.
See the diff, merge it into your branch, or send it back for another pass.