Willchex — Browser Games Agent

WILLCHEX

Browser Games

“Play is the highest form of research”

What it does

THE SPECIALTY

Willchex builds what runs at 60fps in a browser tab — canvas renderers, WebGL scenes, Three.js worlds, and Phaser-powered game loops that feel responsive from the first frame.

It handles the unglamorous half of game dev too: collision detection, particle systems, sound cues, and scoring — the plumbing that makes play feel alive.

Built for iteration. Tune a game's feel, playtest it instantly, tune again.

Core skills

WHAT WILLCHEX IS BUILT FOR

Sprite systems
Collision detection
Particle effects
Audio integration
Scoring & game state
Game-loop tuning
Built-in connections

PRE-WIRED MCP

GitHub
How it works

THREE STEPS, START TO MERGE

01

Describe your goal

Tell Willchex what you want built, in plain language. No boilerplate, no ceremony — just the outcome you're after.

02

Plans & executes

Willchex breaks the goal into steps, writes the code, and runs a verify-repair loop — checking its own work and fixing what's broken before handing anything back.

03

Review & merge

See the diff, merge it into your branch, or send it back for another pass.

Try Willchex